Introduction to the ‘Protect Our Games’ Act
A significant development in the realm of video game preservation has emerged with the passage of a US bill inspired by the Stop Killing Games movement. This initiative, known as the ‘Protect Our Games’ Act, or Bill 1921, has made its way through the California State Assembly and is now set for further scrutiny in the US State Senate.
The bill was introduced by Assemblyman Chris Ward earlier in 2026. Its primary objective is to ensure that consumers are adequately informed about potential game shutdowns and to compel companies to either offer an offline version of the game or provide full refunds. This move is seen as a crucial step towards better consumer protection and the long-term preservation of digital games.
Key Provisions of the Bill
The ‘Protect Our Games’ Act aims to address several critical issues:
- Consumer Warnings: The bill mandates that companies must provide clear and timely warnings to consumers if a game is scheduled to be shut down.
- Offline Alternatives: Developers are required to either provide an offline version of the game or issue full refunds to players who have purchased the game.
- Refund Policy: Players who have paid for a game will be entitled to a full refund if the game is no longer accessible due to a shutdown.
These provisions are designed to ensure that players can enjoy their purchased games without the risk of losing access due to unforeseen circumstances.
Opposition from the Entertainment Software Association
Despite the positive intentions behind the bill, it has faced considerable opposition, particularly from the Entertainment Software Association (ESA). The ESA, a trade body representing the video game industry, has expressed concerns about the potential impact of the bill on game developers.
- Increased Pressure on Developers: The ESA argues that the bill would place additional pressure on studios to maintain online systems, which may evolve over time.
- Resource Allocation: There is a concern that developers may be forced to divert resources from creating new games to maintaining older ones, potentially stifling innovation.
The ESA claims that developers already consider consumer interests when making decisions about server shutdowns and that additional legislation is unnecessary. They assert that this could lead to fewer new and innovative experiences for players.
Future Prospects of the Bill
As the ‘Protect Our Games’ Act moves forward, it will undergo further assessments in the US Senate. The outcome of these assessments remains uncertain, as the bill is likely to generate strong opinions from various stakeholders.
- Senate Assessment: The bill will be reviewed by the US Senate, where a vote will be held. If passed, it will proceed to the US House and Senate for final refinements before being submitted for legislative approval.
- Presidential Approval: Once passed by Congress, the bill will be presented to the US President, who has ten days to sign or veto it.
It is also worth noting that the bill will not apply retroactively. The requirement to maintain games or offer refunds will only apply to fully paid (non-subscription and non-free-to-play) games released on or after 1 January 2027.
Conclusion
The ‘Protect Our Games’ Act represents a significant step towards ensuring better consumer protection and the preservation of digital games. While it faces opposition from industry groups, the bill’s progression through the legislative process highlights the growing awareness of the importance of preserving digital content. As the bill continues its journey through the US Senate, the outcome will be closely watched by both consumers and developers alike.






